Rogues and Loners are wandering cats who do not belong to one of the four main Clans (ThunderClan, WindClan, ShadowClan, or RiverClan). As such, they are not bound by the same rules as Clan cats. They can go where they please, but they are at risk of being attacked no matter which territory they set paw on.
In the books, rogues are classified as cats who are hostile towards the clans, and loners are neutral towards the clans. However, no real difference is made in-game toward either one and your play style alone may define which your cat is.
Your cat becomes a rogue automatically when it attains less than 0 reputation and will be kicked out by its Clan. Alternatively, you can choose to make your cat a rogue from the start by picking the "Play as a Rogue" option from the "create a new cat" screen, with 'Skip Tutorial' checked on the main menu. Your cat will, by default, start out at Fourtrees, and you may move elsewhere from there.
When your cat becomes a rogue, they can do pretty much anything they please; they can become a traveling nomad cat, looking out only for themselves and never sleeping in the same place twice, for example. Or, they can try to join a Clan, or even settle down and start a Clan of their own!
Preparation is an important stage before becoming a rogue. It is best to start out as a Clan cat, as you can scout out a good camp site without being attacked, begin storing food, and gather needed materials together, as all placed items, as well as any generated herbs and miscellaneous items, will carry over to the new rogue file. Make sure the materials are not inside any camp boundaries, or else they will become unretrievable by your new rogue cat. However, your cat can automatically start as a rogue when you press 'new game' at the start, although this is all up to the player's decision. If you have v15, your cat can wait until the best season before beginning a camp (usually Newleaf or Greenleaf, due to abundance of prey). Keep in mind, also, that prey will fill the hunger bar differently. Mice and frogs generally fill the least, with squirrels and rabbits filling the most.
Your cat starts out at Fourtrees, a safe area where no cat can attack you; however, as of v15, your cat cannot make their den there. Tune, the rogue trainer, lives here and will raise your cat's skill levels in exchange for experience. From here, you can wander wherever you want, but beware- Clan cats can attack you if you're in their territory! You are also not able to go in any of the camps, as the guards will instantly kill you upon touching them or the area between them. Most players will decide to settle down and build a camp at this point, but your cat doesn't really have to. Your cat is a rogue, after all- they can do as they wish! If it strikes their fancy, they can become a nomad, and build a den anywhere; stay for a night, then clear it each morning (with the "clear den" button) to set up a new den whenever you need to sleep.
If your cat wants to start creating their own (stationary) Clan, look for a place to make the den and set up camp there. A good camp area should have good hunting spots nearby, lots of open space, a water source (which can easily be replaced by moss), and be some distance away from active battle spots such as The Gorge and The Burnt Sycamore, because if enemy cats wander onto your cat's territory, the enemy cats can step on your items and cause them disappear, or just straight-up attack your cat. A good place to make a den without battles would be any tile that has one of the recruiters on it. No cats will attack your cat there, and your cat may build a den safely. Once your cat has found an ideal area, they can make their den by clicking on the 'build den' icon in the top right corner. Just keep in mind, you can't make a den at Fourtrees after v13. (For a more detailed approach, you can visit 'Part 3: Life as a Rogue.' by searching for it with the search bar!)
Once the den has been placed, your cat can start building their camp! A good starting point might be to set up a barrier of thickets. (Thickets function as "walls"; cats cannot walk through them.) Your cat can obtain a thicket by collecting three brambles, which will automatically turn into a thicket if they are collected in the same item slot. Once your cat has a thicket in their inventory, the only way to get rid of it is to set it down on the camp's tile, or to pawn it off to a Clan recruiter. If your cat wants to remove a thicket from the camp, just scratch it with the spacebar. The thicket will dissolve into two brambles, making for easy cleanup.
It would also be a good idea to collect some moss, as it is a vital component for attracting rogues to the camp. It can also be used as a source of drinking water if your cat's camp has no water sources nearby.
How to attract rogues to your cat's camp
To set up a den for another rogue, the first step is to set up some thickets in your cat's camp. Next, get some moss and prey (which can vary from one piece to several pieces of prey, though usually 2-4 pieces work) and place it next to the thickets. Catch a couple pieces of fresh-kill and place them on top of the moss.Go to sleep that night, and when your cat wakes up the next morning, a rogue may show up in the den your cat created! It would be a good idea to save the night before, and repeatedly sleep, check for a rogue, and restart, although that can become quite lenghty.
Talk to the rogue (like most other NPCs, they have no specified genders) and a list of options will appear. Your cat can rename the rogue, take them on patrol by telling them to follow your cat, or even kick them out if your cat needs to. If the rogue is renamed with any name ending with -paw, or -kit, their size will change to match their new suffix. If your cat takes that cat out on patrol, they will act like apprentices (or kits, respectively), hunting and fighting like normal, although they won't become warriors unless your cat renames them. Your cat can graduate apprentices into warriors manually by renaming them. Unlike in the official clans, they lack the 2 bars above their heads that a regular apprentice has, as they aren't the same sort of apprentice. Their health is also lower. Kits are completely useless and their purpose is just to be a decoration in the Nursery. Their HP is too low to even live through few claw slashes.
Any rogues attracted but the rogue mate will kill every cat who gets close to them. They are like the camp guards of the Clans. It's a good idea to attract a rogue near to the prey-pile, so enemy cats can't steal the prey.
How to get a rogue mate
As a rogue, your cat can get a mate and have a kit, just as your cat would in any of the Clans. However, the process of finding a mate is slightly different.
To attract a mate, your cat must make a nest as they would for a normal rogue - place some moss next to some thickets, then place some fresh-kill on top of the moss. To attract a mate instead of a normal rogue, however, they must place a shiny thing on top of the moss along with the fresh-kill.
Save before they go to sleep that night if you'd like to reload a save repeatedly to get a mate for your cat. If your cat is lucky, when they wake up, a rogue with a blue or pink gender symbol (instead of the usual black symbol) will show up. This is your cat's one-and-only new potential mate. If you don't like them, you must quit the game and continue from your last save in the hope that a different potential mate will appear. Your cat cannot rename these cats, take them on patrols, chase them off their territory, or do anything with them that they could with a normal rogue. All your cat can do is follow the regular mating procedure (bring them three gifts each day) and hope they'll soon ask to be mates and, eventually, have a kit.
If your cat wants more than one kit, or want to have a same-gender mate, your cat can attract a regular rogue to be their "mate", name them whatever they want, and then attract as many other rogues as they want and name them with the suffix "-kit". Each rogue they name this way will become the size of a kit. The game won't recognize them as your cat's mate and kits, but that doesn't mean that you can't!
There are several benefits to this method; your cat can rename your mate/kits at any time; your cat can make their kits grow up at any time by renaming them with "-paw" or a regular warrior suffix, your cat can take their mate/kits with them anywhere they want, and they can pick and choose which cats they want as their mate and kits instead of having to take what the game gives them.
How to return to Clan or the original Rogue Life
If you decide that you don't like your cat's camp any more, you can do one of two things- relocate the camp or join a Clan.
To relocate your camp, go to your cat's den and click the "Clear den" icon. Be warned, however, that doing this will erase your cat's mate, kit, and all of the other rogue cats, unless you reload a previous save. Once the den is cleared, your cat can place a new one in a different location and start all over again. Any thickets left here will stay here until clawed at, and at which point your cat can grab the brambles and move them to the new camp.
As of Version 11 and above, your cat can join ThunderClan (which is always available) or any Clan your previous cats have previously unlocked in the bonus shop. To join a Clan, find the recruiter cat on the territory of the Clan you want your cat to join; they will be standing still instead of trying to attack you. Talk to them, and they will say something along the lines of "Bring enough gifts for my Clan, and I'll let you join." Bring them lots of fresh-kill and shiny things, and eventually they'll let your cat join the Clan. If your cat dies as a rogue, you will be forced to make a new cat, as there are no medicine cats to revive your cat. To avoid death, your cat should sleep every night (by clicking the "sleep" icon in the top right corner at any time from 9:00 pm to 1:00 am at your den). This will restore your cat's health by 50%, in comparison to the Clan's restoration rate of 15%.
How to build a good Rogue Camp
There are many good places to build a Rogue camp. It's good to start off in a place where there is a tree and a water source. A tree is good to have to supply moss for dens and a water source can be good for drinking water, although moss can substitute for a source of water. It's preferred to have a clan away from a corner tile, as there will be more space to place thickets, food, and cats.
As stated far above, it's suggested to prepare by making a fresh-kill storage, and before leaving the Clan (if you choose to start with your cat there), equip your cat with the Herblore ability to make it easier to fill the health bars of injured rogues and Clanmates.
If making your own Clan, these are the various ranks found in a normal Clan:
- Medicine Cat
- Medicine Cat Apprentices
But of course, you can always make up your own ranks. You should have decently sized dens. A good strategy is to fill each den with moss and randomly place prey throughout the den. Once your cat has recieved a desirable amount of cats for a rank, collect all of the prey, rename the cats, and put the prey in a different den.
Impact On Game
Being a rogue impacts these aspects of the games:
- You can create your own camp anywhere you wish (except Fourtrees, as of v15).
- You can see and collect brambles to make thickets.
- You can attract other rogues to your camp and have them join your rogue clan.
- You can bring up to 3 rogues on patrol with you; they can fight and hunt for you like.
- You can save at your den.
- Sleep restores 50% health, rather than the 15% health it restores for Clan cats.
- Sleep is now the only way to heal yourself; you cannot use herbs and there is no Medicine Cat.
- Reputation is always at 99, thus making it infinite.
- You can eat any time without losing Reputation.
- You cannot access the bonus shop.
- All Clan cats will attack you on sight.
- You cannot enter any of the Clan's camps; if you do, you will die.
- You cannot see Ember the kittypet, and you cannot become a kittypet yourself.
- You will lose your Clan bonus.
- You will lose access to the Moonstone.
- As of v15, a Trainer (Tune) appears at Fourtrees.
Different versions added different aspects to being a rogue.
- V10 brought about an update, allowing users to build camp walls. New objects, brambles and thickets, were also introduced. Three brambles would make one thicket.
- The abilty to rejoin a clan, depending on whether you had unlocked the clan in question via the Bonus Shop.
- The ability to be a rogue from the start of the game.
- Able to create a Rogue Camp.
- Able to recruit other Rogues to Rogue Camp.
- Able to have a mate and a kit.
- Other rogues can hunt prey for you.
- Able to choose your 'clan' symbol.
- In v14, moss was introduced into the game, which you may use instead of brambles for a better chance of recruiting rogues.
- In v15, sleeping now restores 50% of your health, rather than 15%, which is the restoration rate for Clan cats.
- Rogues can no longer put their den at Fourtrees, as of v15, due to the addition of the Gathering.
- There is a trainer (Tune) at Fourtrees for rogues so that rogues can learn skills as of v15.
- Tune uses a special pelt, selected by forum moderator Swifttail / Gingernose for winning first place in a forum contest.
- When you bury moss, you cannot dig it up.
- Some players take advantage of this and use buried moss to mark the borders of their "territories". This will not affect gameplay, as NPC cats will not acknowledge the "borders", but it's still a fun way to personalize the game.
- In v13, there was a secret method (dubbed "the Stepping-Stones Method") that allowed you to sneak into the RiverClan camp. This was fixed by moving the RiverClan camp guards, as it caused many glitches.
- In the case of an unwanted thicket in your inventory, give it to any Clan recruiter; they will take it off your paws.
- Many players with rogue Clans set up "fresh-kill piles". This can slightly affect gameplay by attracting cats, but only if it is too close to a patch of moss. Otherwise, fresh-kill piles are purely cosmetic, and are only used by the player; none of the rogues that are part of your Clan or group will eat from it.
- You can change your clan symbol by simply pressing CTRL when talking to a clanmate (with the exception of your mate and kit).
- When you bring apprentices or kits on patrol, they will die faster than the average warrior, due to their lower health and movement speed, as well as their lesser damage output.
- In early versions of the game, if you were to get killed by an enemy clan's guards, and attempted to make a new cat, the new cat would instantly bring you to the 'game over' screen, as if you were kicked out of the clan, and in V1, be turned rogue (and not be allowed to play as a rogue!).
- The player, as a rogue, cannot swim, even if they originated from RiverClan. Other rogues, however, are able to swim.
- Try this: take a few cats over the stepping stones, using a squiggly path. The rogues always try to keep up with you, so stay as far away from them as you can, and when you cross the stepping stones completely, go down a little. The rogues will not take the stepping stones. They will simply swim over to you.
- When you are a rogue, the sign that brings you to the Moonstone is invisible, and pressing CTRL by it will not take you to the Moonstone.
- If your cat returns to the Clans, there is a glitch where all of the randomly generated
cats have rogue names. This is unfixed as of v15.
- You can only see the recruit of your current clan (and ThunderClan's) if you are a rogue (when your clan kicked you out). Like if you were once in ShadowClan, then you can only see Greystorm and Palefrond (ShadowClan's Recruiter)
- you can name rouges Falconstar, but not yourself